THE WORLD

One day there will be a map here, with history to follow. But I don't have to draw history so let's do that first.

AHURIA

CAPITAL: Ahupolis

SUBSPECIES: The Light Ones

MONARCH: Emperor Cambyses V

HISTORY: Ahuria is the wealthiest, most powerful, and largest nation in the world of The Emissaries. Its capital, Ahupolis, has sat in a bay that opens to the Strait of Norvos for a thousand years. Its a bustling, cosmopolitan city that takes in travelers from all over the world. Ahuria has slowly expanded its borders since its third dynasty, which took up arms against their neighbour to the south, Siptah, and successfully battled them down into the southern deserts. Ahuria controls most of the world's metal resources and leads all other nations in weapons development, which has ensured their wealth for years. The Ahurians used this to their advantage in the Strigoi Dusk, wherein the Fenncyn came down from the north to overtake the southern continent. Not only did they massacre their forces, they went on to take over a vast territory on the Northern continent, called Ilenya, which rests across the strait. No matter where someone goes in this world, they will feel the Ahurian influence. Not everyone likes that. The Siptians find them overbearing, the Uwese think they're decadent, the Tengrigali and Fenncyn find their backseat method of ruling unseemly, and the Ahau find their lack of naval skill suspicious. But the Ahurians couldn't care less, they're in charge.

SIPTAH

CAPITAL: Shedyet

SUBSPECIES: High Bards

MONARCH(S): Prah Khenti (State) High Priestest Iah (Religious)

HISTORY: Siptah is Ahuria's greatest rival as an empire because for all their grandeur, the Siptians have something the Ahurians will never fully possess: magic. Roughly a quarter of the Siptian population are known as High Bards - this world's equivalent of witches and wizards. At birth, when their powers are identified, they are immediately moved to an environment that will nurture their gift. They stand in all Spitian positions of power, and have used their abilities to keep Spitah prosperous despite the ever-growing Ahurian influence. The term Bard comes from the manner in which the Siptian magic users first access their ability, usually through music. They usually stop with age. There are also Low Bards, non-Siptian magic users, but they lack the discipline and abilities that their Siptian counterparts are capable of. Just as the High Bards are sent off to train from birth, the rest of the population is divided by their abilities and immediately placed into niches they will fill for the rest of their lives. This makes for an extremely efficient empire but not a fully content populace.

UWEAWA

CAPITAL: Kuyi

SUBSPECIES: Islanders

MONARCH: Emperor Isoroku III

HISTORY: Uweawa is a small chain of islands as far east as anyone dares to travel. It's the last remnants of a once mighty empire. Their relative isolation protects them from manmade attacks on a wider scale, but a series of natural disasters took out the bulk of the populace some hundred and fifty years before. The westermost islands are easy prey for the Tengrigal raiders from the north, which has lead to a very bad political stance between the two. Enough so that during the Uwese closed their waters to ships looking to offer stealth aid to the Tengrigali forces during their war of succession some five years before the start of the comic. They've been at a political impasse ever since. The Uwese are respected as a culture by most nations, but are not widely engaged due to their isolation. However, since Tsukune came to Ahuria, they now have a stronger hand through him, into the distant (comparatively) western empires.

TENGRIGAL

CAPITAL: Avarga

SUBSPECIES: Raiders

MONARCH: Kayan Khan

HISTORY: Tengrigal's warriors have been considered the most deadly and powerful in the world. Before Ahuria became the powerhouse that it was, the whole world lived in fear of their hordes coming down from the north. The Tengrigal nation is divided into a series of chiefdoms united under the rule of their elected-by-combat warlord, the Khan, who rules out of the capital city. Every five years a summit is called where the men and women of the nomadic tribes converge in Avarga to challenge the ruling Khan if they see fit. Whoever defeats the Khan becomes the new Khan and must govern the satellite tribes as they see fit. Generally speaking, the children of the current Khan are those who must be defeated if the ruling Khan dies outside of combat.

Ten years before the series takes place, the ruling Tengrigali Khan died of heart failure. His adult triplet sons were then given the option of succession by combat before opening it up to the wider spectrum of chiefs. One passed it up in the interesting in maintaining his ambassador position in Fennlundas, the second was battling sickness at the time and couldn't fight; the final remaining son chose to step up and do battle with the chiefs, eventually defeating them all and becoming the ruling Khan. Khenbish Khan ruled shakily but with general competency until his mysterious death three years in. The fallout from that death sparked a civil war in Tengrigal wherein the two remaining brothers (Nergui and Kayan) fought to take his position leading to a final battle that has reached legendary war history status in their world, despite being relatively recent, mostly because four teenage warriors turned the tide.

Lead by Khenbish Khan's son, Munnokhoi, in the service of his uncle Kayan, they snuck into Nergui's main camp in the middle of the night, kidnapped four of his generals, and rode headlong into a winter storm. Using the thick blanket of swirling snow to their advantage, Kayan's army managed to use a massive fire and mirror to create the illusion of the rising sun (as devised by Munnokhoi). They drove the bulk of Nergui's army off their northern coast and onto the winter ice. Where the Fenncyn army, who had come to Kayan's aid, were waiting for them. And then they destroyed the ice. The midnight run into the storm that turned the battle gave those four teenagers the nickname The Hurricane Warriors, and they now represent the pinnacle of what a young warrior can be.

FENNLUNDAS

CAPITAL: Feondey

SUBSPECIES: Berserkers

MONARCH: Hildeberh Cyning

HISTORY: The Fenncyn and the Tengrigali on a national level are either greatest friends or worst enemies depending on who's running both sides. And at the moment the two nations are closer than they've ever been. Mostly because Hildeberh, the king of Fennlundas, has been secretly married to Kayan Khan for years. In spirit at least. Having been extremely close for years, it wasn't even a question that Hildeberh would send her troops to Kayan's aid during the war. Since both the Fenncyn and the Tengrigali people make a habit of preying on, burning, pillaging, and destroying their weaker neighbours, they've become harder to combat because their skills are highly complimentary and if two hordes run into each other they'll usually work together in lieu of fighting over resources. The rest of the world isn't as thrilled with that as they are. The Fenncyn occupy a weird place in the world, mostly because of their subspecies. Fenkish Berserkers have the ability to get faster and stronger by feeding on the flesh and blood of others - due to their comparative discoloration and sharper, hollowed features, most myths and legends suggest they're the living dead. They're not, but it still paints a picture. During the Strigoi Dusk, when they were at their most populous, they invaded the south and devoured everything in their path. While they weren't successful, the way they invaded made them stick in memory. Berserkers are now forbidden from feeding under punishment of death.

WACCHANIL AHAU

CAPITAL: Yax Nuun

SUBSPECIES: Beastcloaks

MONARCH: Atlatl Cauac

HISTORY: Wacchanil Ahau is the most westerly nation in the known world, though there may be more beyond the Westerly Wastes.

THE WESTERLY WASTES

CAPITAL: Last Post

SUBSPECIES: ???

MONARCH: ???

HISTORY: